package se.perp.c4.control.iface;

import se.perp.c4.model.Actor;
import se.perp.c4.model.Move;
import se.perp.c4.model.Territory;

public interface IGameController {

    public void nextPlayer();

    public void battleCheckContinued(final Actor attacker, final Territory inTerritory);

    public void retreatPerformed(Move data);
}
